Showing posts with label Skyrim. Show all posts
Showing posts with label Skyrim. Show all posts

Sunday, 7 October 2012

The Case for an Expansion Bay

Hey kids? Remember back in the back end of the 2nd millennium there was this ancient piece of interactive technology called the Ultra that only aliens with three hands could use, causing it's rival the Suny StationPlayer to sell waaaay more units?

No?

Well that's probably because you don't live in the future and are looking back on this from some kind of warped perspective where the Nintendo 64 wasn't one of the greatest gaming devices ever invented. Seriously, I can't think of a single games console that made as much of an impact as this one. The original NES created the D-Pad, the PlayStation used discs, the Wii had motion controls but the N64 had a ton of awesome things, the first real analog stick, the C-Buttons that were used for camera control and later evolved into a second stick primarily used for camera control. The 3D graphics that at the time on the PlayStation people just couldn't make heads or tails of, were utilized by Nintendo in a Super Mario 64, The Legend of Zelda: Ocarina of Time and other games in ways that are still used to this very day. It gave us the first real trigger button with "Z" and GoldenEye was the game that launched a thousand FPS's. It had four controller ports built in, which became the standard on every console until wireless controllers came about. So why is it that the thing that impresses me most is something that simply isn't around on consoles any more. That's right, I'm talking about the expansion bay.

Not the thing on the back of the controller but the thing on the front. It's most used application was to use the  Expansion Pak to give the Nintendo 64, 4MB of extra RAM (shut up it was a big deal back then). With varying games consoles and rapidly increasing technology, it surprises me that home consoles don't come with an expansion bay any more. Like, seriously, you've got PC's which are way more popular than Macs among gamers because you can upgrade them, stick in some more RAM, a new graphics card e.t.c. Well one big advantage of consoles is that they are pretty much a standardised model for games, you don't need to worry "Will my game work on my PC?" because - YES, it will work. 

Every game you buy for a home video console will work for it. Sometimes you need a peripheral, like a Wii Remote Plus but the console will always play the game. However a major problem with a console like the Wii was that it simple couldn't graphically keep up by the end of this generation of consoles and as such really lost support. Sure there were some really incredible games at the end of it's life like The Legend of Zelda: Skyward Sword and Xenoblade Chronicles, the combination of the two makes probably two of the best games this generation in my opinion. But generally speaking the Wii lost support, to the point that FIFA 12 and FIFA 13 are literally the same game with player changes. And I'm not talking like the incremental changes yearly released that FIFA, PES and Call of Duty make but I'm talking literally not a damn thing changed because EA just decided really, no one is buying this on Wii - why bother?

So why have something like an expansion bay on a home console if the reason people buy home consoles is because they are set standards that developers create for. Well the reason is this, on a PC nowadays many games have "lower settings" on graphics so people with shite PC's like my own, can play them. Probably the game that was most famous for using the N64's Expansion Pak was The Legend of Zelda: Majora's Mask. It needed those 4MB of extra RAM to process the game. But now-days we've seen that games don't actually need to be a "set model", they can have varying graphical levels. Why not use an expansion bay to keep costs down. You can have the set model which plays all games but an expansion bay that will allow consoles to keep up with PC's on a graphical level without consumers having to pay literally hundreds potentially thousands more to get a better PC every couple of years. Look at The Elder Scrolls V: Skryim, the visuals on the PC version are infinitely better than they are on the 360 or even PS3. With an expansion bay, the game could be played at a lower version or an upgraded version. Take this to an extreme and a console like Wii could have even played it with an expansion upgrade.

And what happens when the next line of consoles come out. The Wii U despite being more powerful than the PS3 and 360 (and it is, the specs are very clear) will probably lag behind the next Sony and/or Microsoft games consoles in graphics, an expansion bay on the Wii U could have provided a way to keep up with the others. Even if an Expansion Pak U (yes I'm calling it that) costed $150 that's still cheaper than the alternative of buying a $400 minimum NextBox or PS4, games could still be played on Wii U, so long as they have a lower settings mode, which they're already programming on PC versions.

Now why a case for an Expansion Bay as such. After all they can still do this for the Wii U if it has a USB port right? Well, yes but it would be incredibly clunky and annoying sticking out of the back, attached to a wire, not to mention USB 2.0... not that fast by comparison to directly installed, there's bound to be hundreds of issues.

Hope this has been an interesting talk about random crap for you. Check out the other stuff I've written on my blog. I update it every Sunday afternoon.

Sunday, 8 January 2012

Quick Thoughts 15-20 Hours into Skyrim

Unlike most people out there I went into playing the much anticipated The Elder Scrolls V: Skyrim not really caring about the hype. I've played it's predecessor Oblivion and thought it was, "Good". A 7/10, that's all, perhaps being a bit generous even. I didn't buy the hype people gave it really. So when people started raving about Skyrim, I was just like "Meh... sure." And then people kept telling me why it was better than Oblivion; it didn't have any of the technical issues or limitations, the combat was improved e.t.c. But to be honest, that was never the problem I had with Oblivion in the first place.

Here's how I like my games: big and expansive with a strong focus on story and characters in that story, a need to play the game that derives from the story driving you forward but at the same time optional side-quests that can allow you to divert for a while from the main story that is so hardcore it can be exhausting at times.
Examples: Batman: Arkham City, Final Fantasy VII, Breath of Fire III, The Legend of Zelda (The Entire Series) and to a certain extent Mass Effect and Dragon Age.

To me, The Elder Scrolls is in the same vein as games like Red Dead Redemption and Grand Theft Auto, where you have these massive sandbox worlds to explore and do anything you want in them really but then you can do the "main quest" at your leisure, almost a reverse of the games mentioned. Mass Effect and Dragon Age sort of all under this banner too but they're not sandbox.

Now let me preface this by saying. I like Skyrim, a lot, I've been enjoying it more than I did Oblivion. I think that's because at the start, it makes you focus a little more on the main plot so you can get the Dragon Shouts. After this I've been blacksmithing, of to the Mage College, killing random wolves and goats with a flamethrower (I'm a sadistic magical bastard, sue me) e.t.c. Everything most people said is true, this game is better than Oblivion, though many say not as good as Morrowind and I'll even touch on that in a minute. But like I said, those 'problems' the people who loved Oblivion and now love Skyrim had, aren't the same problems I have and my problem with the game is thus...

Despite the massive open world with huge amounts of detail, which is very commendable and by far the best and most detail oriented world I've ever seen or played. Despite all the thousands of sidequests and new mechanics that make the game almost completely different every time someone plays, which is also excellent... I find myself really not giving a shit about half of it because of the lack of character the characters themselves have. Virtually every NPC in this game could be faceless and nameless to me, as could the Dohvakiin, the protagonist you play as. He has no voice, he has no personality and to many that's like "Great, I can play as 'myself' it's a role-playing game". But as a writer, I like to feel connected to characters and more importantly, relate to the characters.

I can't relate to the characters because I just don't give a rats ass about them, they all look very samey, act very samey, have very samey voices and, yeah... that's how I feel about the world. Take the Greybeards... they're four of the same damn person. The mage school... everyone is practically the same with one being a bit schemey one being a different race.... eh.... they're archetypes not characters.

The combat is... average at best. It's button mashing, running around, healing, there's little strategy involved except "Kill Your Opponent and Don't Die". Compare this with say a turn based system from Final Fantasy where you have to use your whole party together in a strategic attempt to take down the enemy. Or The Legend of Zelda: Skyward Sword, where you have to aim and time your sword strikes to kill an enemy whilst trying to dodge their attacks. It's not that the combat is bad, it's just, I've seen it before, it's nothing new and it's very standard. It's not outdated or anything, it's not not as strategic as other RPGs like the Final Fantasy's and Dragon Age's of this world. Thought I will admit the Dragon Fights so far have been exciting and awesome, in part thanks to the great musical theme that plays there.

As for the story... well, I dunno. Characters tend to make up a story and for me nothing has been memorable so far except killing a dragon and learning the shouts. Aside from that it's been pretty basic, even Oblivion has the threat of the Gates of Hell Opening to put the fear of God in you about the severity of the siutation. Here there's a civil war going on that I just don't care about because I don't care about the people involved, there's some mythical dragons returning which a lot of people are just like.... "Yeah... Dragons are back... man that sucks..." Wait... What?! Seriously their reactions are so blase about it. You just heard that a supposedly extinct and possibly even mytholgical beast has returned to destroy the f***ing world and you're just like "Wow... that sucks..." I'm sorry but take this in a real world context... If a Tyrannosaurus Rex suddenly rampaged through downtown Manhattan, people would not be like "Wow....a dinosaur... that sucks..." They'd be more like "HOLY S*** B*** MOTHERF***** THERE'S A DINOSAUR TRYING TO EAT EVERYONE! S*** RUUUUUUUUUN!!!!!" There'd be bloody mass panic and hysteria and that's for a creature we know exists, not one that might not even even existed.

Back to the world for a second, but this massive world that's open and "you can see it, you can go to it" as people have described it. Awesome as it is... 90% of it is completely pointless.... It really is, all the detail is bells and whilstles really because it's great and all but it's pointless in a practical sense. Much as I hate doing it I'm drawn back to other examples, Mass Effect, every mission even the side missions have purpose. But that's a mission based style so let's try... Final Fantasy, every inch of the world map has a different pattern of enemies, some you can only fight in a small section which hold key items you'll need for side quests.... Let's try... Skyward Sword. Every inch of this game is like a dungeon at times, it's got loads of puzzles and methods and ways to get around. Deus Ex: Human Revolution, something I'd describe as the pinaccle of "Choose Your Route" gameplay because there's literally about 5 different methods to do every section of every mission in the game. It's incredible. Grand Theft Auto, lot's of cars available on every street, certain things available only in certain places.

Skyrim is just kinda... empty at times with some goats and wolves here and there. It's an amazingly huge and detail oriented world, not quite as fantastical as Morrowind's which one day I'll give that game a try because the world there looks so damn beautiful, it's very fantastical and unique, unlike Oblivion and Skyrim, which really doesn't have such fantastical feel to it, it feels a little too down to earth at times. Hell even the worst example of a linear game, which I've said time and time again I dislike how linear it is despite being a fan of linear games and for the record Skyrim is a far superior game in general; Final Fantasy XIII. When you get to Gran Pulse, it's world is beautiful and imaginative, of course the gameplay itself is pretty bad and much of you find yourself saying "this was one of the biggest wasted opportunties in gaming history", but the point stands.

The music in the game has been lauded as excellent. Whilst the main theme that's been around since Morrowind is really, really, great, especially when used during the dragon fights... the rest is very kinda... meh. It's not made me go, "Wow what a beautiful song" or even "What an atmospheric piece of music" like Deus Ex: Human Revolution did constantly.

However in spite of this I am enjoying the game a lot. I find that despite it's faults it has, I'm actually finding it a lot more fun than Oblivion and Fallout 3 (but that's another story for another time... feel a little betrayed there). I'm also only about fifteen-twenty hours into the game but I've played other games for that time and if this is just a slow start, maybe I'll eat my words but I doubt it. I am enjoying this game and it's "Great", which I give 8/10 so far. We'll see how it progresses...



Pictures are from various sources around the internet, I do not own them.