Showing posts with label My Life as a Video Game. Show all posts
Showing posts with label My Life as a Video Game. Show all posts

Wednesday, 23 July 2014

EPISODE 9 PREVIEW CLIP | MY LIFE AS A VIDEO GAME | KERA'S MEMORIES



EPISODE 9 PREVIEW CLIP: KERA'S MEMORIES


SUBSCRIBE TO OUR YOUTUBE CHANNEL



ALL ABOARD THE HYPE TRAIN for this short preview clip from Episode 9, this one is a little dark and sad, guys. A short taste of the darker tone of these upcoming Space Combats episodes as we get a glimpse of Kera's past, the loss she's endured, the pain she's had to overcome.



Amazing music by KEVIN PENKIN

FACEBOOK: http://www.facebook.com/mylifeasavideogame
TWITTER: http://www.twitter.com/MyLifeasaVG
INSTAGRAM: http://www.instagram.com/mylifeasavideogame
TUMBLR: http://mylifeasavg.tumblr.com
EMAIL: info@leonfilms.net


MY LIFE AS A VIDEO GAME is a live-action online series created by Leon Films. It is set inside the world of video games. A series by gamers for gamers.

These episode are inspired by Space Combat games such as Starfox, Wing Commander and Space Invaders, games that had you flying through space at break neck speed in your spaceships blasting asteroids and aliens out of the sky. If you like Star Wars or Star Trek, you're going to love these ones.

Starring..


Petros L. Ioannou as DON DEWITT


Jennifer Polansky as KERA ALTHORN

Brent Black as MENU

Friday, 7 February 2014

Awesome new Teleport VFX from MY LIFE AS A VIDEO GAME

Check it out, created by Alan Chamberlain, these are the new teleport VFX we're using from now on. We think they're pretty damn cool. It's designed to look like various pixels coming together and reconstructing a human.

You can see the full series we use it in here.

Friday, 15 November 2013

MY LIFE AS A VIDEO GAME - EPISODE TWO: DUTY CALLS




EPISODE TWO: DUTY CALLS


MY LIFE AS A VIDEO GAME premieres it's second episode and it's sure to be a blast.

Don is finds himself a war-torn world surrounded on one side by a mysterious but beautiful woman and the hulking super soldier "The Sarge" and on the other Nazi's, Communists and Terrorists in the most awkward of alliances out to kill him. Time to First Person Shoot and questions later!



Watch Don fight his way through real life video games, First Person Shooters, Arcade Beat 'Em Ups, Space Combat Simulators and more, only on Leon Unity.

Watch/Subscribe to us on YouTube: www.youtube.com/LeonUnity
Find us on Facebook: www.facebook.com/mylifeasavideogame
Follow us on Twitter: www.twitter.com/MyLifeasaVG
Shoot us an email: info@leonfilms.net



DIRECTED BY
Brian Dickson

WRITTEN BY
Petros L. Ioannou



STARRING...



Petros L. Ioannou as Don DeWitt

Jennifer Polansky as Kera Althorn

Brent Black as The Menu System


GUEST STARRING

James Ramon-Baker as Greg Nathanson
Sabrina Jean-Hughes as Don's Ex "Jenny".


Created by Petros L. Ioannou
Produced by Leon Films, Ltd

Wednesday, 13 November 2013

MY LIFE AS A VIDEO GAME - EPISODE ONE




EPISODE ONE: LOADING...


MY LIFE AS A VIDEO GAME gets off to with a bang.. literally, there are explosions within 5 seconds.

What if your life was a Video Game? Don DeWitt is what you'd call a "hardcore" gamer. So much so that it's been to the detriment of everything in his life from work to romance. One day however he gets more than he bargained for when he is pulled into an alternate reality where video games are real life and realises that things are a lot tougher when your life is a Video Game.




Watch Don fight his way through real life video games, First Person Shooters, Arcade Beat 'Em Ups, Space Combat Simulators and more, only on Leon Unity.



CLICK HERE TO SUBSCRIBE ON YOUTUBE

Find us on Facebook: Facebook Page - My Life as a Video Game.
Follow us on Twitter: @MyLifeasaVG
Check us out on Instagram: @mylifeasavideogame
We also have a Tumblr: mylifeasavg
Shoot us an email: info@leonfilms.net

CHECK OUT THE GAMER BAR FROM THIS EPISODE: "LOADING" (Yes, it's real).
www.drinkrelaxplay.com
Great bar, now located on Rupert St in Soho, London.




STARRING

Petros L. Ioannou as Don DeWitt
Jennifer Polansky as Kera Althorn
Brent Black as The Menu System

GUEST STARRING

James Ramon-Baker as Greg Nathanson
Sabrina Jean-Hughes as Don's Ex "Jenny".


Written & Created by Petros L. Ioannou
Produced by Leon Films, Ltd

Friday, 8 November 2013

MY LIFE AS A VIDEO GAME - Launches Nov. 12th 2013!



The moment has finally arrived, like with my blog, I've been terrible at keeping everyone updated, but now I can officially confirm that TUESDAY NOVEMBER 12TH 2013 is the official launch date of MY LIFE AS A VIDEO GAME.

Hope you guys all enjoy watching it!

Thursday, 30 May 2013

In Defence of Kickstarter

There has been this misconception in the media that Kickstarter has become a haven for con artists, or worse rich people who have the money and contacts to do something about it but choose not to and would rather get money for free. Specifically the later since the Veronica Mars movie got funded and Zach Braff's second directorial feature "Wish I Was Here" also reached its goal. A lot of people have been saying that Kickstarter should be only for the desperate, those who can't rally the funds together to get their project made but that once you are making money, forget about it. Well, speaking as one of those desperate people who used Kickstarter to raise $30,000 for my web series MY LIFE AS A VIDEO GAME, I can safely say, that the people who say that... Really don't get that Kickstarter is about something more than that. Perhaps more important, it's certainly not a con.

Lets go back a few years, for starters to look at Anita Sarkeesians project "Women vs Tropes in Video Games", many people called her out as being a con artist because she raised over $150,000 for her project, a project that could have been done on a lot less... Like say, the $6000 she  asked for. People often forget that fact when criticising her and her campaign. She never asked for all the money that was contributed, she in fact only asked for a small sum, but people saw the merit in her argument, and the points she wanted to make. I also saw much of the merit, even if I do disagree with many of her points in her final product; her overall argument is a very valid one that even if I didn't agree with it, I would respect. People contributed money to her campaign because they believed in her cause. She not once turned around and said "Hey... Umm I actually need bazillion dollars for a million foot high green screen." She was very gracious as anyone should be for the funding she received. But more than giving her money, it gave her a following and community, good and bad... More on that in a bit.

Fast forward to more recent history and other campaigns. VGHS: Video Game High School raised over $270,000 for its first season. But like many projects even though they only asked for $75,000 they received a whole lot more. But also like many projects,  they either went over budget or Kickstarter was just the beginning of their funds. A way to Lo and behold; Kickstart their project into existence. The eventual budget for season one was $636,010, over double the Kickstarter investment. They invested a lot of their own money for sure, they had sponsorship deals etc. Now I've not looked into this too much, but I'm sure if you asked the team at Rocket Jump, what people had said, I'm sure you'd get trolls saying things like "Why did you go so over budget..." Or "What could you possibly have spent so much money on?" Or even "Bullshit! You're just saying that for tax/bragging/because you took a lot of the money for yourself/insert some other shite reason here". How do I know these questions? Because even I have gotten them. My Life as a Video Game raised $32,314 in total. Not even 1/8 what VGHS season one raised (let alone their record breaking season two campaign). And I STILL had detractors. 


But here's the kicker, I know what it's like for the Rocket Jump team because my own project wasn't entirely funded by Kickstarter either. I have invested to date a lot of money and I estimate I'll put in a lot more by the time the first season of this project is complete. This is money I have borrowed, or had to sell my car to get. While I am immensely grateful for the Kickstarter money it didn't cover all of it. And that's what a lot of people have failed to realise is that Kickstarter even when you reach your goal, is often just the beginning, even with money you will likely have to invest yourself too, there is the stress, the egos, the rage and the overall hell that comes with making a huge project like VGHS or My Life as a Video Game. The same knowledge can be said for even bigger Kickstarter projects like Veronica Mars or Zach Braff's Wish I Was Here, both of which will undoubtably require additional funding and heartache, blood, sweat and tears to be made.


Then there are those such as Ken Levine, who said in his own blog, that people will contribute their money to projects like Braff's or Veronica Mars instead of projects like mine. That's simply not true, for starters Kickstarter projects had more funding during the time Braff had his up than ever before. And no where is it mutually exclusive that you must contribute to one and not contribute to another. Now Levine, though a talented writer that he is and I'll always give props to one of my own, has clearly no clue what he's talking about on this subject. Yes, Hollywood will always try and take advantage of things, but that's the problem isn't it? That's why Kickstarter funds projects like my own, because when people do get involved when money-men get too involved in projects they want their say, studios want things done their way. Instead people like Braff and myself have gone on the record that we want this to be a community project, funded by a community that a community can follow and bring other people into the community. It doesn't defeat the purpose of Kickstarter and it never has, Levine has clearly never done a Kickstarter, so he has clearly no idea what goes into one. He says "support a Veronica Mars movie by buying ten tickets to it". Well without Kickstarter, without fans saying they want want and proving it so by helping make it possible there would be no movie to buy tickets for. And it's not like fans are conned out their money here, they offer it, and they've done it in the past long before Kickstarter was even around. Fans tried to bring back Star Trek: Enterprise for a fifth season raising over $1 million back in 2005 long before Kickstarter existed and a mere few months after YouTube was founded. For Veronica Mars, Rob Thomas came up with the idea because Warner Bros turned it down, but agreed to license it and give them money should they reach their goal and prove it's a viable movie. If anything projects like Veronica Mars and Zach Braff's Wish I Was Here, bring attention to Kickstarter and to other projects like mine. I won't deny there are dangers but the reaction is honestly actually a little insulting to me. Let people use their money in whatever way they see fit. Not to mention this isn't a charity drive, people are getting their returns, as I write this I'm in the process of sending out personal thank you songs, t-shirts and posters to my own backers.


And in spite of this, I'd go as far as to say Kickstarter is about far more than just money. Money can be gained from investors, from studios, billionaires who are drunk. But people like Zach Braff, Freddie Wong, Anita Sarkeesian and myself, went to Kickstarter for more than just money. This is about creating a community, getting people invested (quite literally in some cases) in your project. It also proves that people believe in you. People get back things from Kickstarter in the form of rewards, and they are helping people realise a dream. Together they become a community, they get updated on the project, they get told more and more about it and become invested in seeing things get made. I have backed a number of projects myself, including Braff's, VGHS Season 2 and ScrewAttack Gaming Convention's return. I am a part of those communities now. Kickstarter brings people together as a part of a project. I had very few fans and/or subscribers when My Life as a Video Game was launched on Kickstarter, when Brent told everyone about it, his fanbase came to the Kickstarter and it grew, more and more people joined the Facebook page. Over 4,000 of them are now on the Facebook page. Of whom only a small percentage are Brent's fans. This is thanks to Kickstarter a lot, because even though our fans came from one place they became our fans, they became our supporters and many more joined us.


Kickstarter is near and dear to my heart because without Kickstarter I'd have no community, no project and probably nothing that good going for me in my professional life. Because My Life as a Video Game and Leon Films, my company that produced it, are my full time job now and wouldn't exist without Kickstarter, without the community and the help they've provided financial being only part of it. I've had people who were fans, who came to help on set when we were desperate. We've had people send us encouraging messages which really have pushed me up when I felt down and like the weight of this project was going to crush me.

So to all who contributed and continue to, thank you. I believe in Kickstarter and I believe in those who help us create awesome shit in doing so, in spite of those who would hurl insult and berate. Kickstarter has helped hundreds of people, I'm just one of them. May they continue to help many more.






Sunday, 10 March 2013

Five Reasons Why Online Video is Better than Regular TV

The title is pretty self-explanatory; online video is taking over, live regular TV is diminishing in ratings. With that in mind, here are five reasons why online video is better than regular television and why it's taking over.






1. Available to Watch; Anytime, Anywhere.

Regular television had this problem, it can only be watched at a specific time and then it's gone until it came out on video. There have been efforts to counteract this over the years, replays, VHS recording, TiVo, Sky+, DVRs, etc. But it still forced the viewer into restrictions set by the TV Network. With the advent of online video things were up and available to watch whenever you felt like it, and for the most part weren't going anywhere, thanks to the ad revenue system, people could be earning money any time and views can watch content any time.

2. No Wasted Hours of Programming


With so many people working all day, everyday, only "Primetime" shows were watched, three or so hours after 7pm for TV Networks to air their stuff when people could watch it. That left roughly seven eighths of the day almost completely wasted airtime, leading to some people being forced to miss their second favourite show when it clashed with their favourite. Now, they're online all the time, so they can be aired any time they want, as well as the fact that if something goes up in the middle if the day, it's always going to be viewable later when people get home from work to relax.

3. Content in the Hands of Creators


YouTube, Blip.tv, Vimeo e.t.c. all have the ability to upload videos with no oversight committee of assholes, who wouldn't know their head from their bell-end, saying "I want you to change this". Now people can put their content online with only their view count to determine if someone likes their content. It means talented people who have great, unconventional ideas that TV Network execs, who are completely out of touch with the viewing audience, would shoot down before they even reach the pitching phase. Combined with crowd funding sites like Kickstarter, bigger, better projects can be made with the help of a community. In the case of a web-series, their fate for another season lays in the hands of their fans and their fans alone.

4. User Interaction

Despite the fact that in YouTube comment boxes you can find the lowest forms of human scum and obnoxious drivel. Comment boxes provide a way for fans and creators to interact with each other on a level that simply wasn't available with regular television. Audiences can now talk about their favourite shows with each other and the creators can read and what they're talking about. Regular television simply can't do this without something like a forum or dedicated manner. It's the power of social media at its finest, people interacting online with each other.

5. Competition Becomes Collaboration


Maybe I'm being a bit of an optimist on this one but when there's no need for competition between shows as there is no longer a time slot system, what was once competition for ratings between shows now becomes collaboration between them. They help each other out, collaborate on various things and work together for their mutual benefit. Just look at this video here: REWIND YOUTUBE STYLE VIDEO. It's nothing but collaboration based on an Internet meme song by Korean Pop Star. Everyone benefits from it, just like when crossovers happen online, they only serve to bolster each others view count and rating. A system that was once about crushing the opposition and stealing their views, now has become system of mutual help and benefit to each other, a "scratch my back, I'll scratch yours" system.

So those are my five reasons why online media is eclipsing traditional television. Take it or leave it, I hope one day I can look back on this and be proven right, but only time will tell.

Monday, 22 October 2012

My Life as a Video Game - A Kickstarter for a New Webseries




My Life as a Video Game

A Brand New Action-Comedy Webseries


Creator PETROS L. IOANNOU (Final Fantasy: Zero, Union Square: A Love Story) and co-star BRENT "BRENTALFLOSS" BLACK (What If Video Games... Had Lyrics?, Nostalgia Critic: Moulin Rogue Review) present to you a brand new and exciting series for the web that celebrates gamer culture, pokes fun at the tropes and explores our love for the interactive arts and why we play them.

     SYNOPSIS

Don DeWitt (Petros L. Ioannou) is man with extraordinary potential but zero determination. If you looked up slacker on Wikipedia; there'd be a picture of him. He's always been fine getting by, just by the skin of his teeth. Don's only real love ever has been playing video games.

One day he is pulled into amazing circumstance, he is now in an alternate reality where the rules of Video Games are the rules of the world. He is in a fight for his very survival as he must manipulate the rules of the games he understands better than anyone to survive in this new crazy world

Here he meets Kera Althorn (Jennifer Polansky), fallen Princess of a Space Empire who you might say got fed up of "being in another castle" and took it upon herself to take back her father's Empire. Along with her trusted A.I. sidekick the "MENU System" (Brent Black) a cocky floating head on a computer screen, Don joins Kera in the fight hoping that she might help him get back to Earth.

Together, as they leap from Beat 'Em Ups to First Person Shooters, RPGs and Survival Horror, they begin to raise an army of the heroes of the various video game worlds against the usurper of Kera's Empire, General Atticus Dynas who seeks to unite the villains on his side. It's now that Don must use that potential he's always had and become the hero he was always meant to be, if he ever wants to find a way home.


     WHERE DOES YOUR MONEY GO? 


The various perks can be seen on the right but the reason we need this...

It ain't cheap to make a show. We've gone indie because we want creative control, we don't want interference from a studio and we love the web. We want to create something that is free for people to watch, whenever, wherever they feel like it. More than that, we want a community, an audience who is invested in it as much as we are.

The money contributed will go to paying for professional actors, the equipment, the crew, the effects, and the location rental costs, all of which, amounts to quite a bit. However it's all necessary in order to raise the funds to create this monumental show that we think can really blow web-created content wide open and make this one of the most fun and entertaining shows on the web to watch.




     WHO ARE WE?


We have a very talented cast and crew, professionals from all walks of life, those who have worked with the best and frankly, are the best.


     Cast 


PETROS L. IOANNOU - Petros is a writer/actor from London who graduated from the New York Film Academy with a Masters in Screenwriting. He is perhaps most famous for the creation of "Final Fantasy: Zero" a fan made RPG production and the short film "Union Square: A Love Story". Petros wanted to create his own show specifically for the web and as such created this show.

BRENT BLACK - Brent is a comedic entertainer best known on YouTube as "brentalfloss" for his "What if Video Games had Lyrics" series that has generated over 150,000 subscribers. He also appeared in the Nostalgia Critic's "Moulin Rouge" review and has possibly one of the best comedic timings known to man.

JENNIFER POLANSKY - Jennifer is an actress from Canada, Jennifer has been in numerous film, TV and web productions. Including 2012: The Web Series, and I Hate Toronto: A Love Story.


     Crew 



NICK M. HOMLES - SERIES DIRECTOR - Son of double Tony Award winner, Rupert Holmes, Nick is a very talented director with a wealth of knowledge and experience under his belt beyond his young age. He's recently finished work on the short film "A Manhattan of My Own" and a teaser for feature film "Reject Road". His short film Marco Polo is set for release in Q1 2013. 
KEVIN PENKIN - MUSIC COMPOSER - Kevin is one of the biggest rising stars in video-game music composition having just recently collaborated with famed 'Final Fantasy' series composer Nobuo Uematsu, writing music for the Japanese PSP title "Jyuzaengi Engetsu Sangoku Den", which saw release on the 24th May 2012. He soon set to work on the music for upcoming game "Norn9" once again with Uematsu.

     STRETCH GOALS 

  • $30,000 - The Standard, if we raise this money we make the first ten episodes of the show which will comprise season one. This is the standard goal we're aiming for.

  • $50,000 - Extended Cut, if we manage to get this together we can make the episodes longer and add an additional five making a fifteen episode season. We'll also be able to hire more cast and crew to make the shoots easier, quicker and get the final product to you sooner. In addition we'll be throwing a huge launch party in Los Angeles for all who contributed to attend and meet the cast and crew. In addition, every person who donated will receive a digital copy of brentalfloss' first album "What if this CD... had Lyrics?"

  • $70,000 - Super Season, if we get this this goal, we will produce a huge amount of TWENTY-TWO EPISODES for this season and still have some money extra to pay even more cast and crew to get this production done to the absolute best quality possible. This includes a HUGE season finale set in a Fantasy RPG world where the heroes must battle against an ancient dark dragon that threatens to destroy the world.

  • $100,000 - THE ULTIMATE SEASON, if we reach this incredible goal we will produce perhaps the most astounding web series ever made. TWENTY-SIX EPISODE SEASON, extended cuts on all episodes with some damn fine special effects and maybe even a few very high profile names too and bonus "Space Battle" episode. In addition to that we'll be throwing launch parties in Los AngelesNew York and London for anyone who has contributed to attend for free! 


    WHY MAKE THE SHOW?

I’ve always been fascinated with video games. Not just for their entertainment value, but as an art form. It’s often been questioned if they even are one. Do they offer something to us that is more than just pure entertainment? After all, something may be entertaining but for it to be art, it has to give something more to the audience, something to add to their lives, to discuss and perhaps change their outlook on certain things. To many of us ‘gamers’, video games, or ‘the interactive arts’, have done just that, much in the same way the theatre, novels, television and film had done for previous generations. In many ways with this series, I hope we can explore this question and celebrate it. Celebrate gamer culture from Platformers to RPGs, Beat 'Em Ups to First Person Shooters and the whole spectrum of gaming. This comedic take of a man who plays way too many video games and one day finds himself trapped in a universe where the games he played are now reality, will be created for the web, a culture almost synonymous with gamers and geekdom. It is the perfect home for an exploration and celebration of the art form we call video games and one I hope you will all share with me and enjoy. 
- Petros L. Ioannou (Creator)  

       OTHER WAYS YOU CAN HELP 


Even if you can't contribute to the effort, though anything will do, please just spread the word about this project. We want to get this thing off the ground and really get it rolling and we need your help to do it. We need a community.